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  • Book
  • © 2011

Beginning Android 3

Apress

Authors:

  • With Beginning Android 3, you’ll learn how to develop applications for Android 3 mobile devices, using simple examples that are ready to run with your copy of the software development kit.

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Table of contents (49 chapters)

  1. Front Matter

    Pages i-xix
  2. Core Concept

    1. Front Matter

      Pages 1-1
    2. The Big Picture

      • Mark Murphy
      Pages 3-6
    3. How to Get Started

      • Mark Murphy
      Pages 7-22
    4. Your First Android Project

      • Mark Murphy
      Pages 23-30
    5. Examining Your First Project

      • Mark Murphy
      Pages 31-35
    6. A Bit About Eclipse

      • Mark Murphy
      Pages 37-46
    7. Enhancing Your First Project

      • Mark Murphy
      Pages 47-48
  3. Activities

    1. Front Matter

      Pages 49-49
    2. Rewriting Your First Project

      • Mark Murphy
      Pages 51-54
    3. Using XML-Based Layouts

      • Mark Murphy
      Pages 55-59
    4. Employing Basic Widgets

      • Mark Murphy
      Pages 61-72
    5. Working with Containers

      • Mark Murphy
      Pages 73-92
    6. The Input Method Framework

      • Mark Murphy
      Pages 93-102
    7. Using Selection Widgets

      • Mark Murphy
      Pages 103-118
    8. Getting Fancy with Lists

      • Mark Murphy
      Pages 119-133
    9. Still More Widgets and Containers

      • Mark Murphy
      Pages 135-157
    10. Embedding the WebKit Browser

      • Mark Murphy
      Pages 159-166
    11. Applying Menus

      • Mark Murphy
      Pages 167-178
    12. Showing Pop-Up Messages

      • Mark Murphy
      Pages 179-182

About this book

The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more.

With Beginning Android 3, you’ll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services.

About the author

Mark Murphy is the founder of CommonsWare and the author of The Busy Coder's Guide to Android Development. A three-time entrepreneur, his experience ranges from consulting on open source and collaborative development for Fortune 500 companies to application development on just about anything smaller than a mainframe. He has been a software developer for over 25 years, working on platforms ranging from the TRS-80 to the latest crop of mobile devices. A polished speaker, Mark has delivered conference presentations and training sessions on a wide array of topics internationally. Mark writes the "Building Droids" column for AndroidGuys and the "Android Angle" column for NetworkWorld. Outside of CommonsWare, Mark has an avid interest in how the Internet will play a role in citizen involvement with politics and government. He is a contributor to the Rebooting America essay collection, and his personal blog features many posts discussing "cooperative democracy."

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access