Computer Animation: Theory and Practice |
Ce spun oamenii - Scrie o recenzie
Nu am găsit nicio recenzie în locurile obișnuite.
Cuprins
Human Modeling and Animation 121 | 120 |
Labanotation | 127 |
Objectoriented and Actor Languages and Systems | 135 |
Case Studies | 165 |
Dream Flight | 181 |
References | 203 |
Computer Animation Organizations and Teams | 217 |
Subject Index | 237 |
Termeni și expresii frecvente
1nto actor type algorithm angle animated film animated VECTOR ANIMEDIT anti-aliasing array Badler BEFLIX Bell Labs Blinn bridge Burtnyk calculated Catmull cels color commands computer animation computer animation systems Computer Graphics create Csuri curves defined DEMO REEL developed Digital Effects display drawings Dream Flight figure fractal frame buffer frame number function Gouraud shading graphical types graphics editor hidden surface IEEE Image in-betweening Information International Inc Intensity Interactive Interpolation Intersection key frames key-frame Knowlton Labanotation light source Lucasfilm Magnenat-Thalmann method mode motion movement moving NYIT objects Ohio State University parameters patches Phong Phong shading picture pixel polygon position Proc procedure produced programming language ray tracing REAL real-time rotation scan-line SCANIMATE scene script Section segment sequence shading shadow shown in Fig shows an example SIGGRAPH simulation specified spheres technique Thalmann three-dimensional transformations transparency values variables virtual camera WRITELN Z-buffer ZOOM
