Fans and Videogames: Histories, Fandom, ArchivesMelanie Swalwell, Angela Ndalianis, Helen Stuckey Routledge, 3 mar. 2017 - 252 pagini This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives. |
Cuprins
| 1993 | |
| 2004 | |
Early Games Production Gamer Subjectivation and | |
Run5 Magazine as Archive | |
Platform Fandom in a Time | |
Theorising PostConsumer | |
NES Homebrew and the Margins of the Retrogaming | |
Glitching Codemining and Procedural Level | |
Repacking My Library | |
Sega Saturn Fan Sites and the Vernacular Curation | |
Everyday Play and the Everyplay | |
Philosophies | |
List of Contributors | |
Alte ediții - Afișează-le pe toate
Fans and Videogames: Histories, Fandom, Archives Melanie Swalwell,Angela Ndalianis,Helen Stuckey Previzualizare limitată - 2017 |
Fans and Videogames: Histories, Fandom, Archives Melanie Swalwell,Helen Stuckey,Angela Ndalianis Nu există previzualizare disponibilă - 2017 |
Fans and Videogames: Histories, Fandom, Archives Melanie Swalwell,Helen Stuckey,Angela Ndalianis Nu există previzualizare disponibilă - 2019 |
