Agile Modeling: Effective Practices for EXtreme Programming and the Unified ProcessWiley, 4 apr. 2002 - 384 pagini The first book to cover Agile Modeling, a new modeling technique created specifically for XP projects eXtreme Programming (XP) has created a buzz in the software development community-much like Design Patterns did several years ago. Although XP presents a methodology for faster software development, many developers find that XP does not allow for modeling time, which is critical to ensure that a project meets its proposed requirements. They have also found that standard modeling techniques that use the Unified Modeling Language (UML) often do not work with this methodology. In this innovative book, Software Development columnist Scott Ambler presents Agile Modeling (AM)-a technique that he created for modeling XP projects using pieces of the UML and Rational's Unified Process (RUP). Ambler clearly explains AM, and shows readers how to incorporate AM, UML, and RUP into their development projects with the help of numerous case studies integrated throughout the book.
Companion Web site at www.agilemodeling.com features updates, links to XP and AM resources, and ongoing case studies about agile modeling. |
Cuprins
Agile Modeling Values | 19 |
Core Principles | 27 |
Supplementary Principles | 38 |
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Agile Modeling: Effective Practices for eXtreme Programming and the Unified ... Scott Ambler Previzualizare limitată - 2002 |
Agile Modeling: Effective Practices for eXtreme Programming and the Unified ... Scott Ambler Nu există previzualizare disponibilă - 2002 |
Termeni și expresii frecvente
Activity diagram adopt Agile Alliance Agile developers Agile Documentation Agile Modeling agile software development Ambler architecture model Business Modeling business rule chaordic Chapter choose Collaboration communication contract model CRC cards data model database defined Deployment diagram described design model detailed development team discipline effective Enterprise Unified Process environment evolve example explore eXtreme Programming feedback Figure flow diagram focus follow the practice ForeignKey goal high-level identify implement index cards invest issues Item lifecycle modeling artifacts modeling efforts modeling sessions Modeling Techniques organization overview phase Place Order potential problem project stakeholders project team refactoring requirements model Right Artifact(s sequence diagram simple tools Simplest Tools sketch software process someone source code SWA Online system calculates Table taxes technical traveling light typically UML class diagram understand Unified Process update Usage scenario user interface prototype user stories whiteboard write XP project XP's
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Guide to the Unified Process featuring UML, Java and Design Patterns John Hunt Nu există previzualizare disponibilă - 2003 |
