Popular Culture in Counseling, Psychotherapy, and Play-Based InterventionsLawrence C. Rubin, PhD, LMHC, RPT-S Springer Publishing Company, 12 mai 2008 - 416 pagini With a Foreword by Danny Fingeroth, former Group Editor of Marvel's Spider-Man comics line Popular culture, simply stated, is the language of a people, expressed through everything from its clothing, food choices, and religious practices to its media. The popular and predominant values, interests, and needs of a society find their way into mass consciousness through a variety of venues including literature, cinema, television, video games, sport, and music. Through the inter-related forces of mass production, global marketing and the Internet, the fruits of popular culture penetrate into stores, living rooms, and everyday experience of children, teens, and adults in the form of catchphrases, toys, iconography, celebrities, and indelible images. Psychotherapists and counselors who can tap into the powerful images, messages, and icons of popular culture have at their disposal an unlimited universe of resources for growth, change, and healing. Using real-world case examples and sound psychological theory, this book demonstrates how you can immediately start incorporating popular culture icons and images into your counseling or therapy. In this way, the authors will help elevate your ability to conduct clinical interviews with clients of all ages and all types of clinical problems. |
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... Movie Metaphors in Miniature: Children's Use of Popular Hero and Shadow Figures in Sandplay Linda B. Hunter Sandplay ... Video and Board Games 9. Taking the Sand Tray High Tech: Using The Sims as a Therapeutic Tool in the Treatment of ...
... Video Games in the Treatment of Adolescent Social Problems George Enfield and Melonie Grosser Video Games and Social Development Violent Video Games Video Games in Counseling A Glimpse Into the World of Video Games Case Studies ...
... video games, Jessie McCartney concert stubs, and yes, even a frightening fascination with Paris and Brittney. Thanks to Sheri W. Sussman, Senior Vice President/Editorial at Springer Publishing, for once again venturing forth into new ...
... movie-based giveaways, and board, video, and Internet games, to comic books as well as sports memorabilia and celebrities. POPULAR CULTURE CAN HELP What significance, you may wonder, does the foregoing discussion have for those outside ...
... computer terminal at the corner library, a veritable portal to events and people lies at one's fingertips. Today's ... video games, books, and comics, and quotes one of his clients who argued, “If you don't know what any of this is ...
Cuprins
61 | |
Movies | 97 |
Video and Board Games | 163 |
Television | 225 |
Sports | 273 |
Innovations in the Use of Popular Culture | 313 |
Index | 365 |
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Popular Culture in Counseling, Psychotherapy, and Play-Based Interventions Lawrence C. Rubin Nu există previzualizare disponibilă - 2008 |