Popular Culture in Counseling, Psychotherapy, and Play-Based InterventionsLawrence C. Rubin, PhD, LMHC, RPT-S Springer Publishing Company, 12 mai 2008 - 416 pagini With a Foreword by Danny Fingeroth, former Group Editor of Marvel's Spider-Man comics line Popular culture, simply stated, is the language of a people, expressed through everything from its clothing, food choices, and religious practices to its media. The popular and predominant values, interests, and needs of a society find their way into mass consciousness through a variety of venues including literature, cinema, television, video games, sport, and music. Through the inter-related forces of mass production, global marketing and the Internet, the fruits of popular culture penetrate into stores, living rooms, and everyday experience of children, teens, and adults in the form of catchphrases, toys, iconography, celebrities, and indelible images. Psychotherapists and counselors who can tap into the powerful images, messages, and icons of popular culture have at their disposal an unlimited universe of resources for growth, change, and healing. Using real-world case examples and sound psychological theory, this book demonstrates how you can immediately start incorporating popular culture icons and images into your counseling or therapy. In this way, the authors will help elevate your ability to conduct clinical interviews with clients of all ages and all types of clinical problems. |
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... session is often pure metaphor. Because children often lack the verbal and cognitive skills needed to verbalize the issues that bring them to treatment, they use toys and games or create artwork and stories that have meaning to them ...
... session with Jessica and Mike. Much has been written about the components of metaphorical stories (Davis, 1990; Gardner, 1971; Kottman, 1995; Mills & Crowley, 1986; Norton & Norton, 1997). Interestingly, they often mirror the format of ...
... session of getting to know the room, the expectations of therapy, and me, Jeremy came back the next week and went straight to the Wizard of Oz miniatures on the shelf. He identified each character and told me about the movie. Picking up ...
... session, Jeremy once again created scenarios using the Cowardly Lion figure, but this time, as the session progressed, he had some of the other characters stand up to him and fight back. The Lion became frustrated and angry, often ...
... session, Lion had made a few friends, and although they sometimes had difficulties and arguments, Lion was no longer aggressive. When there was conflict, Lion was more likely to go find Glinda or Tin Man and talk about how angry or hurt ...
Cuprins
61 | |
Movies | 97 |
Video and Board Games | 163 |
Television | 225 |
Sports | 273 |
Innovations in the Use of Popular Culture | 313 |
Index | 365 |
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Popular Culture in Counseling, Psychotherapy, and Play-Based Interventions Lawrence C. Rubin Nu există previzualizare disponibilă - 2008 |